Description
1, 2, 3… Stupefy !
It’s so simple, you can learn the rules to Stupefy just by playing. Combat plays over 8 identical rounds.
Choose your spell.
Point your wand at any opponent, at the same time as other players.
Cast your spell, at the same time as other players. Then resolve spell effects.
Unharmed players gain rewards from the center of the table and drop them into their House’s box.
Spells and rewards
Spells are represented by cards that players receive at the start of the game. There are Stupefy! cards and Misspell cards (it happens to the best of us). Be careful, you start with a limited number of Stupefy cards and must balance your Misspells to become your professor’s favorite, collect potions, or even point cards. Avoid being Stupefied by your opponents along the way, otherwise you’ll be known as the latecomer (penalty) of your House and miss the chance to gain extra rewards. After 8 rounds, once all the rewards have been claimed, the House with the highest score wins the game.
Rounds are tense! You have to observe your opponents’ choices (have they used all their Stupefy! cards?), choose whether to protect yourself, attack, or claim all the rewards… And you have to decide quickly, in the heat of the moment!
It’s so simple, you can learn the rules to Stupefy just by playing. Combat plays over 8 identical rounds.
Choose your spell.
Point your wand at any opponent, at the same time as other players.
Cast your spell, at the same time as other players. Then resolve spell effects.
Unharmed players gain rewards from the center of the table and drop them into their House’s box.
Spells and rewards
Spells are represented by cards that players receive at the start of the game. There are Stupefy! cards and Misspell cards (it happens to the best of us). Be careful, you start with a limited number of Stupefy cards and must balance your Misspells to become your professor’s favorite, collect potions, or even point cards. Avoid being Stupefied by your opponents along the way, otherwise you’ll be known as the latecomer (penalty) of your House and miss the chance to gain extra rewards. After 8 rounds, once all the rewards have been claimed, the House with the highest score wins the game.
Rounds are tense! You have to observe your opponents’ choices (have they used all their Stupefy! cards?), choose whether to protect yourself, attack, or claim all the rewards… And you have to decide quickly, in the heat of the moment!
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Our mission
At the Sputtergotch Toy Company, we believe in creating active imaginations. You will find high quality and unique playthings we would buy for our own children, not to mention great gift ideas for the young at heart.
Our Name? Well of course there is a story behind it. Picture twin toddlers with spoons in hand, discussing the benefits of homemade butterscotch pudding. Years later, they still call it Sputtergotch. And it still makes us giggle. A funny word, a smile, a treat….and the perfect name for a toy store!
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